Sentry Legionnaire

Slightly taller and more muscular than a human these devil-kin wear ornately-craft helms, breastplates, greaves, and bracers bearing the personal sigil of their patron devil. Their halberd glows a menacing dim red, as though the fires of hell burn within. Tattered, dusky feathered wings sprout from their backs, though they appear largely ornamental. Thick, horny skin offers them additional protection from physical damage, and glowing yellow eyes peer from the shadowy depths of their helms.

Sentry Legionnaire

LE Medium Outsider (extraplaner, devil, evil, lawful); CL 6 – CR 4
Init +5; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 15, touch 11, flat-footed 14 ( +1 Dex, +4 armor)
hp 57 (6d10+24)
Fort +9, Ref +6, Will +3
DR 5/silver; Immune fire, poison; Resist acid 10, cold 10; SR 12

OFFENSE

Speed 30 ft.
Melee +1 halberd +10/+5 (1d10+7/x3; reach, trip)
Special Attacks Close Quarters, Hellfire strike
Spell-Like Abilities (CL 6th)

At will—scare (DC 11), see invisibility
3/day—dimension door

TACTICS

Sentries prefer to close to melee with their opponents, using their dimension door abilities to move about the battlefield and position themselves to do the greatest damage.

STATISTICS

Str 17, Dex 13, Con 18, Int 8, Wis 13, Cha 10
Base Atk +5; CMB +8; CMD 19
Feats Improved Initiative, Dimensional Agility, Dimensional Assault
Skills Acrobatics +9, Intimidate +9, Perception +10, Sense Motive +10, Stealth +9
Languages Common, Infernal; telepathy 100 ft.
Gear mwk chain shirt, +1 halberd

SPECIAL ABILITIES

Close Quarters (Ex)
The Sentry Legionnaire is able to use a reach weapon against a combatant within 5 ft. of them with a -2 penalty to attack.

Hellfire Strike (Su)
Once every 2d4 rounds the Sentry Legionnaire may call forth the flames of hell, channeling them through their weapon, dealing an additional 1d6 fire damage on a successful hit. If the attack misses, the hellfire strike is wasted.

Dimensional Agility (feat)
After using abundant step or casting dimension door , you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.

Dimensional Assault (feat)
As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge

Sentry Legionnaire

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